Pengembangan Media Permainan Lompat Kodok Portable dalam Pembelajaran Menghafal Doa Sehari-Hari di PAUD Rahayu Kota Bengkulu
DOI:
https://doi.org/10.35964/al-munawwarah.v18i2.746Keywords:
Learning Media, Portable Frog Jump Game, Daily Prayer Memorization, Early Childhood Education, ADDIE ModelAbstract
This study employed a Research and Development (R&D) approach to develop a Portable Frog Jump Game as a learning medium for memorizing daily prayers among children aged 5–6 years at PAUD Rahayu, Bengkulu City. The study was motivated by the limited ability of young children to memorize daily prayers due to the lack of engaging and interactive learning media. During learning activities, children tended to lose focus and showed low interest in memorizing daily prayers. Therefore, an innovative learning medium integrating traditional games with religious and moral education was developed to enhance children's learning experiences. The study adopted the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Product validation was conducted by five experts specializing in instructional materials, language, educational media, educational technology, and early childhood education. The validation results indicated that the Portable Frog Jump Game learning media achieved a very high level of validity and was considered appropriate for classroom implementation. The implementation stage involved a field trial with 14 children aged 5–6 years at PAUD Rahayu, Bengkulu City. The findings demonstrate that the developed learning media is feasible for use in early childhood education and has the potential to support children's memorization of daily prayers through enjoyable and interactive learning activities.
References
Adinda, A. (2025). Rancang Bangun Aplikasi Game Edukasi Hafalan Doa Agama Islam Berbasis Dekstop di SDIT Al-Hazman Wakhattab. Peripheral: Jurnal Ilmu Komputer, 1(3), 181–197.
Al Ami, B., & Raharjo, R. (2025). Development Of Game-Based Learning Mediaeducaplay In Pai Lessons On The Material Of Hajj Worship In Elementary Schools. Educational Technology Journal, 5(1), 50–62.
Dalis, S., Kuswara, H., Idrus, M., & Bahri, S. (2022). Game Edukasi Untuk Menghafal Al-Quran Secara Sederhana Menggunakan Game Development Kit. Jurnal INSAN Journal of Information System Management Innovation, 2(2), 85–93.
Febiyanti, I., & Ratnasih, T. (2024). Enhancing Children’s Prayer Movements at Kindergarten Through Snake and Ladder Game Media. Jurnal Keprofesian Guru Keagamaan, 2(1), 29–41.
Hamadi, M. R., Lumenta, A. S. M., & Putro, M. D. (2017). Rancang Bangun Aplikasi Game edukasi hafalan doa agama islam. E-Jurnal Teknik Informatika, 12(1), 68–76.
Hidayat, W. N., Damayanti, H., Pratiwi, L. S., Sutikno, T. A., & Patmanthara, S. (2020). Fun learning with flashcard using augmented reality for learning daily prayers of kindergarten students. 2020 3rd International Conference on Computer and Informatics Engineering (IC2IE), 349–354.
Layyinah, R., Muhtadi, A., & Asad, M. (2025). Juz’Amma Memorization Board Game: An Educational Media to Enhance Students’ Interest and Ability in Qur’an Memorization. Profesi Pendidikan Dasar, 231–253.
Lotfi, E., Amine, B., Fatiha, E., & Mohammed, B. (2014). Learning to pray, islamic children’s game. 2014 International Conference on Multimedia Computing and Systems (ICMCS), 622–627.
Najah, S., & Masitoh, S. (2026). Early childhood responses to digital gameboards as a medium for islamic religious literacy. Tunas Siliwangi: Jurnal Program Studi Pendidikan Guru PAUD STKIP Siliwangi Bandung, 12(1), 65–71.
Negara, T. R. S. A., & Yasin, F. (2018). Game Edukasi Menghafal Doa-Doa Harian sebagai Media Belajar untuk Anak Usia Dini berbasis Android. Emitor: Jurnal Teknik Elektro, 18(2), 42–48.
Oktob, R., & Anggelina, R. (2025). Pemanfaatan Media Audio Visual Dalam Mengajarkan Doa-Doa Harian Pada Anak Usia Dini. Kaipi: Kumpulan Artikel Ilmiah Pendidikan Islam, 3(1), 54–60.
Pradhana, F. R. (2021). Pengembangan Game Edukasi Doa Harian Berbasis Android Dengan Menerapkan Metode Gamification. Jumanji, 5(02), 99–109.
Pristiwanto, P. (2023). Multimedia Based Prayer Learning Application Designing Using Computer Assisted Instruction (CAI) Method. Jurnal Ekspresi: Desain Komunikasi Visual Dan Seni, 1(01), 1–5.
SAN, T. R., & Yasin, F. (2018). Game Edukasi Menghafal Doa-Doa Harian Sebagai Media Belajar Untuk Anak Usia Dini Berbasis Android. Emitor: Jurnal Teknik Elektro, 18(2), 1–7.
Uula, D., & Maghfiroh, M. (2025). Penerapan Media Pembelajaran Elektronik Smart TV Sebagai Media Belajar Doa Sehari-Hari di RA Al-Munawwarah Pamekasan. Action Research Journal Indonesia (ARJI), 7(1), 300–314.
Vivianti, D. R. (2019). PERANCANGAN PERMAINAN EDUKATIF PENINGKATAN LIFESKILL DAN HAFALAN DOA SEHARI-HARI MENGGUNAKAN ARDUINO NANO. Prosiding Seminar Nasional Multidisiplin Ilmu, 1(2), 277–283.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Rezie Zilvia Utari, Nelly Marhayati, Fatrica Syafri, Alimni Alimni

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

